Tag Archives: video games

Try The Force, Link!

Binky has joined a fantastic team of bloggers on PopOptiq.com and will be blogging about gaming (on the most part), from games, to consoles, reviews, opinions, music, fan-made character backstories, crossover ideas and much much more. You will find it regularly at http://www.popoptiq.com.

Binky’s First Blog is up and is entitled: TRY THE FORCE, LINK!

You can read it here. http://www.popoptiq.com/try-the-force-link/

Binky even had fun in Photoshop to give Link a lightsaber. Let us know what you think.

Good reading!


Happy N7 Day 2014

Yet another N7 Day has arrived, since Bioware announced the official Mass Effect celebration day in 2012, and Binky Productions is continuing the tradition of creating a parody based on Mass Effect for the special day. We hope you’ve been calibrating, as Binky has, only because Garrus Vakarian would approve! Thus, we present you our latest parody: Calibrations!

Binky thanks her guild mates from SWTOR for their vocal participation in this parody.


Model of a Scientist Salarian

For all Gamers out there, Binky Productions has made another special video for N7 Day!

A Fan-made parody video based on the in-game ‘Model of a Scientist Salarian’ song featured in Mass Effect 2, which in turn is based on Gilbert and Sullivan’s ‘A Modern Major General’ from the 1879 musical ‘The Pirates of Panzance’. With lyrics drawn from a public Fan-Art website and some personalization, Binky delivers the following video.

Lyrics were drawn from the following site:  http://www.fanfiction.net/s/5753454/5/Interstitium


RPGs Are Like Writing A Script…

New Binky’s Blog, where Binky explores the idea that writing and playing RPG video games are very similar, in fact, almost the same. Read on to see how the two relate.

Or should I specify that it’s ALSO the other way around. Writing a script is like playing an RPG video game. Be it web series, feature film, short, or even writing a novel, they each have scenes, they each have installments, and there is a multitude of possibilities. I am willing to bet that no one who writes scripts and stories has never ever NOT written at least 2 versions of a scene or ending. I often write or at least think about the various possibilities for my characters, for my story, for my endings. Sometimes I write several versions. In my latest fantasy web series (still in creation and funding mode) I enjoy using the Seers as a means to include the various possibilities within the story itself. And many stories have characters who see the possible futures and the story plays around that, so we get to see what could happen, we get to feel what we want to happen and we get to see what the author decided will happen, which can or can not coincide with what we hoped to see happen. Good stories are complex and include what we think will happen and what we didn’t see coming. Some of these good stories are video games.

Read the full Blog.